WebKit Bugzilla
Attachment 343156 Details for
Bug 186844
: [WPE] Add page for webkit.org
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[patch]
Patch
bug-186844-20180620164156.patch (text/plain), 4.79 KB, created by
Manuel Rego Casasnovas
on 2018-06-20 07:41:58 PDT
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Patch
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Creator:
Manuel Rego Casasnovas
Created:
2018-06-20 07:41:58 PDT
Size:
4.79 KB
patch
obsolete
>Subversion Revision: 233011 >diff --git a/Websites/webkit.org/ChangeLog b/Websites/webkit.org/ChangeLog >index 6896df38fa4354ae52cc675e4f76c3287fb8fd4d..df88ee1cbe2b88967d0429be6d4516fd7f0cfd8c 100644 >--- a/Websites/webkit.org/ChangeLog >+++ b/Websites/webkit.org/ChangeLog >@@ -1,3 +1,12 @@ >+2018-06-20 Manuel Rego Casasnovas <rego@igalia.com> >+ >+ [WPE] Add page for webkit.org >+ https://bugs.webkit.org/show_bug.cgi?id=186844 >+ >+ Reviewed by NOBODY (OOPS!). >+ >+ * wpe.md: Added. >+ > 2018-06-14 Roy Reapor <rreapor@apple.com> > > Use new jQuery file layout >diff --git a/Websites/webkit.org/wpe.md b/Websites/webkit.org/wpe.md >new file mode 100644 >index 0000000000000000000000000000000000000000..20b3773da9750d159f23adfee300313e878faebb >--- /dev/null >+++ b/Websites/webkit.org/wpe.md >@@ -0,0 +1,98 @@ >+# WPE >+ >+WPE is the reference WebKit port for embedded and >+low-consumption computer devices. >+It has been designed from the ground-up with performance, small footprint, >+accelerated-content rendering, and simplicity of deployment in mind, >+bringing the excellence of the WebKit engine to countless platforms and >+target devices. >+ >+In times when embedded devices become more powerful and ad-hoc >+to endless applications in a diversity of industries, >+and the Web continues to establish itself as >+one of the most popular application development frameworks for developers, >+WPE closes this gap and serves as a foundation over which embedders >+can build rich applications that run entirely on the Web. >+ >+## Design goals >+ >+The design goals that set WPE apart from other ports of WebKit and >+other engines are: >+ >+* **To provide a no-frills, straight to the point, web-runtime >+ for embedded devices.** >+ >+ Thanks to the primary focus on the embedded world, >+ WPE is being developed each step of the way with the needs >+ and constrains of embedded devices in consideration, >+ allowing for the best experience in all kind of web-based applications. >+ >+* **To be fast and lightweight, keeping software dependencies to a minimum.** >+ >+ The minimal set of dependencies needed to run WPE ensures that >+ its footprint is small and that applications built with WPE >+ can run in low-end devices. >+ >+* **To keep up with Web standards and to continuously work in >+ ensuring compliance.** >+ >+ By its complete upstream integration, WPE can leverage the work >+ on Web standards that goes into the WebKit project. >+ Additionally, the WPE team is committed to ensure that new specifications >+ are implement in WPE with our goals in mind. >+ >+* **To use hardware-acceleration wherever its advantageous: >+ WebGL, accelerated canvas, CSS 3D transforms, video playback.** >+ >+ For best performance, responsiveness, and user-experience, >+ WPE enables deployments to make the best out of >+ hardware-acceleration capabilities present in the target embedded devices. >+ >+* **To make deployment in new platforms and target devices as easy as possible, >+ through a backend-architecture.** >+ >+ WPE has been designed with a backend architecture, >+ which allows easily developing backends for the widest range >+ of platform of devices, including, for example, >+ Wayland and Raspberry Pi devices. >+ >+## A multimedia-oriented web engine >+ >+Because of the extensive growth of multimedia in the embedded sector, >+WPE has a strong focus on multimedia applications. >+Some of the key multimedia features in WPE are: >+ >+* Hardware-accelerated video rendering and CSS transformations. >+* Punch-hole video playback available when needed by the target platform. >+* MSE (MP4, WebM, VP9 and VP9, YouTube) supported and >+ under constant development. >+* EME (V1 and V3, Clearkey, PlayReady, Widevine) supported >+ and constantly improving. >+* GStreamer-based multimedia framework. >+* WebRTC partially supported and under heavy development. >+ >+## How to get WPE? >+ >+WPE is an upstream WebKit port, which means that you can just >+[get it the usual way](https://webkit.org/getting-the-code/). >+You can build the code following the instructions >+in the [WPE Wiki page](https://trac.webkit.org/wiki/WPE). >+ >+The WPE team is planning on making periodic stable releases and >+these will be announced as soon as they are available. >+ >+## How to contribute? >+ >+The WPE port has a mailing list where development and >+general questions can be addressed. >+You can subscribe at >+[https://lists.webkit.org/mailman/listinfo/webkit-wpe](https://lists.webkit.org/mailman/listinfo/webkit-wpe). >+ >+You can report issues, bugs, and file feature requests in WebKit Bugzilla, >+under the WebKit WPE component: >+[http://bugs.webkit.org](http://bugs.webkit.org/). >+You can follow the instructions in >+[https://webkit.org/reporting-bugs/](https://webkit.org/reporting-bugs/). >+ >+If you want to submit code, you can follow the instructions at >+[https://webkit.org/getting-started/](https://webkit.org/getting-started/).
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